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Of Mario and Motivation, or a lack thereof

Posted by Miserable Retail Slave on December 12, 2011 at 9:50 PM Comments comments (2)
by Paulie Walnuts

If I had known as a five year old that I’d still be a video game nerd a quarter-century later, I might have thought twice before begging for that Nintendo. Who could’ve possibly known in 1985 that the release of a semi-psychedelic video game featuring superhero plumbers, princesses, dragons, talking toadstools, and flying turtles would mark the beginning of what might turn out to be a permanent social fad?



And here we are. It’s nearly 2012 and technology runs the world. It’s hard to imagine any adult without a cellular phone, a television, or a computer. In fact, as America is perhaps on the verge of overcoming a lengthy economic recession, computer technology may be the key to propelling us forward into a new economic boom. But the tools for economic transition aren’t limited to those things we consider essential, like cars, computers, or cell phones. We live in an age when even our recreational preferences are rooted in technology. It seems like every other movie is a 3D action film. We have DVD players and Blu-Ray players. Picture quality is so clear that looking at our television screens is like looking through a window. Our cell phones can predict the weather.

But perhaps the most striking evidence of this is the sheer eruption of video game technology. Sixteen days after its November 8 release, Call of Duty: Modern Warfare 3 broke James Cameron’s Avatar’s sales record, becoming the fastest entertainment title to reach the billion-dollar mark. I am one of the millions of lemmings who pre-ordered the game, which costs around $60.00 for most platforms.

But I can’t help but worry about the amount of time I spend playing.

With the advancement of entertainment platforms like Xbox 360 and Playstation 3, we are no longer limited by our video game consoles. We are given free reign to surf the internet with our video game controllers. We can play games with and against millions of other players online. We can watch movies and listen to music, all from the default home screen on our consoles. This, while fascinating and alluring, is both a good and bad thing for America.



Clearly, entertainment technology like this is beneficial to our economy. Throughout history, our culture has clung to one particular thing for a particular length of time to improve the economy. Technology has always been that very thing, in one form or another, whether it be the automobile in the early 20th century or the computer in the past couple of decades. Now, it appears that our video game industry is next in line as millions of consumers are spending billions of dollars on consoles and titles.

On the other hand, however, the American youth is wasting more and more time in front of television and computer screens. Video games, social media websites, and the explosion of texting are contributing to our country’s illiteracy. We communicate with one another in abbreviations: “ur,” “lol,” “brb,” and so on. We watch television instead of reading. We listen to drivel on our radios. Instead of learning, we focus our brains on unproductive things, like posting online messages instead of placing phone calls, or playing video games instead of studying. We no longer enjoy thinking. We are lazy.

But how do we overcome this problem? Well, unfortunately, this question has no definitive answer. I can only begin to scratch the surface with this short blog. But perhaps the answer lies in how far our entertainment consoles can advance. Perhaps corporations like Microsoft need to invest more research into building programs, systems, and consoles designed specifically to improve on our country’s issue of productivity. We clearly need technological advancements in order to build a solid economic future for America. But entertainment technology is hindering our youth from becoming the educated, motivated, forward-thinking individuals we need them to be. It’s a catch-22, and a potentially damaging one, as we are spending billions of dollars on things that prevent us from reaching our full potential.


-Paulie Walnuts





Freddy Krueger in Mortal Kombat 9 and other Video Game Crossovers

Posted by Miserable Retail Slave on July 28, 2011 at 8:56 PM Comments comments (0)
Video game developers have always catered to the nerd audience by including subtle (and sometimes, not-so-subtle) crossovers with other areas of pop culture that also appeal to the Starfleet insignia-shaped pleasure center of the standard nerd's brain.

In the biggest heart-stopping nerd-gasm since Mario was finally able to take on Sonic the Hedgehog in Super Smash Bros. Brawl, Warner Bros. announced that Freddy Krueger would be available to download for Mortal Kombat 9 as a playable character. 




Krueger fits reasonably well into the mystic and murderous world of the Mortal Kombat universe. Yes, I just typed the phrase "mystic and murderous" and, no, I am not happy about it. 

 I had no real desire to buy Mortal Kombat 9, mainly because I am completely inept at mashing the buttons crisply enough to properly execute the moves in any fighting game. Whenever I hear the words "Finish Him!" and I see my opponent helpless and dazed, the adrenaline kicks in. You only have a 5 second window to push the buttons in the correct sequence to unleash a finisher and my nerves just can't handle the pressure. 

At any rate, this Freddy Krueger playable character is enough to pique my interest in the game. At least a little bit. 


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In honor of this announcement, I present to you a list, in no particular order, of notable video game crossover moments. These may be interesting, ridiculous, or a mixture of both. 

This list does not include games completely devoted to crossovers or celebrities. Don't wonder why X-Men vs Street Fighter, Marvel vs. Capcom, Mortal Kombat vs. DC Universe, or even Celebrity Death Match isn't on the list. This list isn't complete either, so if I left some game out, I fully acknowledge that fact. 


1. Soulcalibur II (2003) for Xbox and Gamecube

The Gamecube version of the title featured Nintendo icon, Link from the Legend of Zelda series, while the Xbox port's guest character was Todd McFarlane's popular comic book creation, Spawn. 




Spawn seems like a suitable choice for a guest fighting game character, but Link isn't necessarily one of the first characters most players would choose to control. Link is, however, one of the most "realistic" characters in Nintendo's arsenal, so if Nintendo and Soulcalibur's developers were intent on including a Nintendo character, then Link is one of the most logical choices. 

This wouldn't be the last time that the Soulcalibur series would include outside characters in their title in order to drum up interest in the franchise. 

2. Soulcalibur IV for Playstation 3 and Xbox 360

This time around Soulcalibur made a bold decision to contact George Lucas about including characters from the Star Wars universe in their game. Including the Secret Apprentice from the Star Wars: The Force Unleashed is one thing, but these games featured Darth Vader and Yoda. 



Star Wars fans didn't like it. Soulcalibur fans didn't like it. But, it's still pretty cool.

3. Clayfighter 63 1/3 (1997) for N64

Earthworm Jim was a character in the '90s who achieved a high level of popularity inside and outside of the video game community. Cartoons, comics, action figures, Earthworm Jim was a character that was poised to reach Mario and Sonic levels of popularity…until the character just went away.




Not only was Earthworm Jim featured in this game, but also another outside '90s creation called Boogerman, who flicked boogers and propelled himself by farting. Boogerman was cast in the game as Jim's arch-enemy. Ah, the '90s. Nostalgia.

4. WWF Smackdown! Just Bring It (2001) and Fight Club (2004) 

Fred Durst. He was in Smackdown because the Undertaker used to use Limp Bizkit's "Rollin'" as entrance music. He was in Fight Club because….I'm not sure why he was in it. But it gives you the opportunity to destroy something beautiful. Or at least Fred Durst.




5. UFC Undisputed 2010

Shaquille O' Neal as a hidden fighter in an MMA game? Shaq has trained in MMA for a few years, so…this…is…an…obvious….crossover? But would an MMA rather play as Rampage Jackson or Shaq. 


6. Punch Out!! for Wii

The original game for the Nintendo featured Mike Tyson as the champion or final boss. Tyson was one of the first celebrities, athletes or otherwise, to lend their likeness to a high profile video game. 

Twelve years later, using Mike Tyson as a final boss is neither financially or commercially viable. So, who would be it? Who would be the seemingly unbeatable opponent that Little Mac has to defeat? 

Donkey Kong. Ugh.

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7. Call of Duty: Black Ops

In a very cool (at least in my opinion) crossover moment, the downloadable Escalation Zombie map includes well-known actors who made their living playing cult characters in supernatural settings against hordes of zombies. 

Sarah Michelle Gellar (Buffy the Vampire Slayer), Danny Trejo (Machete), Robert Englund (Freddy Krueger), and Michael Rooker (Merle from "The Walking Dead"). Not only that, but the "father" of the zombie movies, George Romero makes an appearance as an enemy in the map.

8. Madden NFL 11

Guiding  your favorite team to a Super Bowl victory has always been the goal, but the reward has always seemed underwhelming. This version enhances the post game celebrations with award presentations, parades, and a visit to the White House to meet President Obama. A president has never made an appearance in a Madden game before, but this crossover seems like a natural fit for a president who is a known sports fanatic.




Rock Band 3: I Don't Have Many (interested) Friends

Posted by Miserable Retail Slave on August 18, 2010 at 3:55 PM Comments comments (4)

by Abe


 There was once a hallowed tradition I honored long ago. It involved pre game drinking at my apartment before karaoke night on Tuesdays/Wednesdays and Guitar Hero 1 and 2. This allowed me to save money and enter karaoke night with a brazen sense of showmanship. Walking into the bar with beer on my breath and the low lights scrolling toward me like the colored note charts of those games; it was just like another gig to me, just another time to shine. 

 



Two players, two plastic guitars…those were the days. On the other side of the cash register there was big money to be made in music vide games. Soon the simplicity of cutting heads Crossroads-style via plastic guitar controllers was overshadowed by the alluring cooperation of Rock Band. Now it was your duty to find two guitarists, a drummer and a singer to drive that score through the roof. Forget karaoke night, Rock Band is bringing back the house party because everyone wants a turn on those drums. The game that gave my Playstation 2 hours and hours of playability also spawned a competitor series that made me go next generation and let that boxy old PS2 collect dust. 


By the time I was able to afford my PS3, Rock Band 2 was already on retailer’s shelves and that is where I started my love/hate relationship with the game. At this time I was living in a place where there were no neighbors above or below and there was nothing but rocking out. I was blessed with band mates who either too scared of the drums, or expert level on guitar which allowed me to helm the plastic percussion like it was my job. In bittersweet fashion after being laid off from my real job it may as well have been my career. 

 

"On Tour" February 2009


In true Behind the Music fashion this high score drummer fell to various life changes and me and my video games found ourselves crammed into a bedroom above my dad’s garage. This was great news for not keeping anyone awake, horrible news for the rest of the band. As the days went on my instruments were hidden away and soon buried under laundry. My fake plastic drums would peek out from a bed sheet and taunt me for being washed up and lonely. It was right, and soon I found solace in NCAA football and 40 oz Miller Lites. 


 

Abe Alguire cira February 2010 (artist's rendering)


Like any has been rocker things have been looking up and there is always one or two opportunities for redemption. Although I am now in an apartment with neighbors all around me like the tiny fake fans I used to have the band equipment is still hidden away in that bedroom above that garage. The Rock Band world still goes on. Since I played the game last there has been new songs released for purchase each week and even the introduction of the Rock Band Network which allows publishers to introduce even more DLC. As Journey said once a long

time ago, and once too many on recent jukebox plays, the wheel in the sky keeps on turning. 


Rock Band 3 is on the horizon and with it comes the familiar set up plus the addition of three part vocal harmonies, and a keyboard like controller. There is an introduction of an all new Pro mode of play. According to the game’s website is supposed to transcend the normal mode of play and “empower the players to develop actual musical skills through the fun of Rock Band Pro game play.” When I first read this I felt excitement.


This was a music game wet dream.  Then I felt stupid because no matter what Harmonix came up with next I wasn’t 24 anymore. I didn’t have the money to spend on these stupid plastic instruments and I can’t invite people over to play music games because I will be evicted. I hope someone enjoys Rock Band 3 like I enjoyed Guitar Hero 1 and 2 and I hope they appreciate the times when they are all able to get together as a band and not worry about anything before they hit the bar for some karaoke. Any one up for some NCAA?


-Abe Alguire


 

Good Job Nintendo, Solid Move : A Mean Girls Game?

Posted by Miserable Retail Slave on April 14, 2010 at 1:16 PM Comments comments (0)

by RFP


Mean Girls was a movie released to theaters in 2004


Mean Girls is also a Nintendo DS game to be released to stores in June 2010.


Someone dropped the ball somewhere.


Apparently the Lacey Chabert fans of the world were clamoring for a digital version of the mean girl and the response was so overwhelming a video game was developed to appease those rabid acolytes.



If one were to cruise the Party of Five fan sites and message boards, I am sure you would find an enthusiastic response to this release filled with happy emoticons :D and misspelled fanboy jubilation.


 But the best part of this wtf release is the mini-controversy that has come along with it.


Lindsay Lohan, the broken shell of a human being that was the star of the film and is the main character in the game, is nowhere to be found on the game's box cover. 


Come on, Nintendo. She could use the money to buy things to snort up her nose to pay her bills.


As a comparison, take a look at the movie poster and then the game box. Both feature Amanda Seyfried (Jennifer's Body), Rachel McAdams (Wedding Crashers, Sherlock Holmes), and Lacey Chabert (Party of Five and um, Mean Girls). But only one has the Lohan.





I'm gonna take a stab at fabricating my own controversy. Nintendo hates gingers. Pure and simple. Doesn't like any of them Night Walkers.


Red Heads Unite. Overthrow Nintendo.



-RFP


You can buy the movie and the game from clicking over to Buy This Stuff. A portion goes to this site here.






The Sex Lives of Pixels

Posted by Miserable Retail Slave on April 12, 2010 at 5:01 PM Comments comments (1)

by RFP


Sudden Infant Death Syndrome, biological warfare, gingivitis, France, stem cell research, Oprah, nuclear weapons, waterboarding, and the overall decline of Western Civilization are among the many horrors that human beings face as a result of violence in video games.


After all, people are mindless drones prone to march to the sound of anybody's beating drum provided the drum is loud enough and the beat is bumpin' enough.


As a child, the perfect gift was the Nintendo Entertainment System. Thanks Mom and Dad, you guys ruined my life.


I was all of 8 years old when my tiny hands first grasped the rectangular magnificence of a Nintendo controller.


I was just a soulless husk of a person back then and my mind was a blank slate ripe for someone to etch the rules and regulations of life. Children and their older counterparts, the species known as 'teenager' (pronounced 'angst'), do  not have any sort of common sense or knowledge of right and wrong.


Sure enough, days after playing Super Mario Bros, I began stomping any turtle that I happened to come across. It was like an involuntary reflex. 




I kid, I kid. I'm being facetious. No turtles were harmed in the writing of this article, back off PETA.


The notion that video games turn normal people crazy or make crazy people crazier is an idea that the media has latched onto for years. Whenever some kid does some terrible things it's some part of pop culture that is responsible.


The one thing even worse than violence in video games is sex in video games.


You can't show sex in video games. It might cause the impressionable 12-18 year olds that play 'M' rated games to want to have sex. Being a former 12-18 year old boy, I can tell you with some authority that practically everything from linoleum to pillow cases makes a teenage boy want to have sex.


A few years back a big ol' controversy was set a brewing by the "Hot Coffee" mini-game in Grand Theft Auto: San Andreas. 


It was programmed into the game, but later scrapped because I am sure the developers of GTA didn't want to deal with the headaches that a mini-game in which you could control the sex position of the game's main character would cause.


The code was left into to the game because it was expensive to take out and in order to get to it, you had to jump through 4 hours worth of hoops. I'm sure the developers thought that someone would rather actual go out and try to have sex or watch porn than to waste half their day to get to this scene.




Obviously, too much credit is given to the geeks of the world. Of course someone found out how to access and posted step-by-step instructions of how to get to it. It became major news and the sky was falling and oh God, the children!


But.


I have heard absolutely nothing about God of War III. A game in which you can do the same exact thing and it's a part of the game. No hoops to jump through. You press buttons when they come on the screen in order to properly f*** the goddess of love. The actual sex isn't shown, just two topless lesbians making out and the sound of moaning.




I'm sure someone's kid at some news station will come across it and the media will declare the apocalypse is upon us. In the meantime, watch the vid of the scene by clicking on the link here.


-RFP




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